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Unreal Engine 4 and The Power it Holds

I’ve recently bought a subscription for the Unreal Engine 4 (UE4) and the last couple of days I’ve been following a Third Person Blueprint tutorial to get to grips on how to make a game with this software. This can be found here. UE4 is definitely a huge leap in terms of ease of use, intuitive design and just overall greatness since UE3: although I didn’t spend much time using UE3, I did however spend some time on a level…

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Mari: What a Wonderful Program

I must say that Mari is definitely the industry standard for texturing and for good reason: it’s amazingly easy to create great textures with this piece of kit. Both CVA and CAA are starting to use this program as a part of our Advanced Animation Techniques and after only using the program for two hours I felt like I had accomplished a huge amount in the terms of texturing a model. As you can see above, we got given an Aston Martin…

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The Start of My Online Presence

Hello everyone! So, as the title says, I have started to upload most of my work into one place and I have this website be a place where people can go to see all the work I have created as well as all the cool projects I’m working on. Since this is probably the biggest step in making myself known, and basically a nobody at the moment, I will start with an introduction of myself: I’m Jonathan Flynn, a budding programmer…

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About Me

England-based technical artist, computer graphics designer, programmer and games designer who strives to create work that not only meets your needs but is to a level that I, myself, am proud of. Currently an Associate Technical Artist at Splash Damage. A first class honours graduate at the NCCA, Bournemouth University after studying a BA (Hons) Computer Visualisation & Animation.

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