All about me – A Technical Artist
England-based technical artist, computer graphics designer, programmer and games designer who strives to create work that not only meets your needs but is to a level that I, myself, am proud of. Currently an Associate Technical Artist at Splash Damage and also a graduate at the NCCA, Bournemouth University after studying BA (Hons) Computer Visualisation & Animation.
I’ve enjoyed creating and creations ever since I got my first Lego set at a young age. The fascination of fabricating something from basic blocks always seemed to fascinate me. Not much has changed since then: I still have a passion for creating and I still love Lego, but the main difference now is that I have moved on to some more advanced tools to create with.
I first truly started my venture into computer graphics when I started playing video games competitively. Back in the days of Call of Duty 4 in 2007 (not that long ago, but sometimes feels it!), I joined a clan and started playing some matches with a team of players. In this, we needed a small banner image that functioned as our logo on our team page for websites like GameBattles. I created a terrible graphic for it using some HP photo editing software that came with our printer and that’s where it all started. I moved on to online forum signature graphics, creating them for all the team members with a few of these being displayed gloriously below. I hesitated putting up these graphics but I find it a pleasant reminder for myself on how far I have come and just how awful I was in the beginning.
I eventually joined a community of other signature creators on a website called SignatureBar (now no longer alive, link is to an archive). Along with other people in the community I created free signatures to order for a multitude of different people and a selection of different styles. This is where I started learning about Graphics Design: composition, lighting, colour, line of action etc. I moved on from the glorious HP software and started to use professional free software such as Gimp and Inkscape, with finally moving on to Adobe Photoshop and Illustrator for both photo and vector graphics. I continued this work in my personal time as I moved on from secondary school into College in 2011.
At College I chose the subjects of Maths, Computing, and Graphics (Product Design) as well as a short course in Fine Art. I learnt about the technical aspects of object-oriented programming using Python in Computing and about vectors, matrices and everything in-between in my Maths lessons. Along side this, I learnt about the fundamentals of drawing both in a manner that is technical and artistic within my lessons for Fine Art and Graphics. During my time at College I started to develop an interest for the animation and games industry. I continued with many side projects in my personal time and produced multiple 3D & 2D graphics for commissions and competitions.
I decided I would pursue this and begun further education attending the NCCA at Bournemouth University studying BA (Hons) Computer Visualisation & Animation after college in 2013. At the NCCA I have learnt about a wide range of aspects of the VFX and games industry: animation, modelling, design, cinematography, pre-production, post-production, texturing, rigging, mathematics, programming, pipeline, group work, scripting, sculpting, and also theory work involving essays and research.
Since my time at university I’ve completed multiple projects in both my academic and free time and these can all be seen in my Portfolio. I have partaken in multiple Game Jams and competitions as a part of small teams developing these games. Our most recent and noteworthy achievement was coming 2nd place in the EGX Rezzed Creative Assembly Game Jam 2016 and competing with industry professionals for prizes as the only complete team of students.
Through out all of the work that I completed in my time alive I have come to realise that I possess a true passion for programming, scripting and helping artists achieve their goals. Problem solving is what I truly crave and delight in. This lead me to realise that the role of Technical Artist was an ideal job for me: if fulfills my desire to solve problems and in a way that helps others by developing tools for artists and improving workflows. In addition to this, games have always been a huge inspiration for me from a young age and I’ve always felt they are one of the most potent form of story-telling of the modern age. Not to mention, great games truly are the most fun you can have, no matter what form they come in (not just digital!).
Now, if you bothered reading all of my story then I truly admire your dedication. It was a bit of a chore to write but It’s more for the people who want to hire me and to give you some information as to how I got where I am now. That, however, doesn’t tell you a thing about who I am, just what I’ve done. Let’s get to the good stuff! Here are some things that make me me: