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Journey-ShaderToy

Tribute – Journey!

Couldn’t help but post this on my blog! Love Journey and love Shadertoy ^_^
Created by Shakemayster

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Life Drawing #1 – Sketching from scratch

I’ve finally got back into doing some life drawing! Every two weeks at Splash Damage there is a drawing session on and it feels great to be drawing again. It’s definitely an area that I’ve neglected for a few years now but I’m quite surprised how quickly I’ve picked it up again. Here are all the drawings I’ve done for the last 2 1/2 months I’ve been at Splash Damage.

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Deep blue rays #sunset #sky #beautiful #clouds #natural #rays #landscape

Full Size via Instagram http://ift.tt/1JllUC9

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Foxy Loxy #fox #friends #follow #night #cute #notscared

via Instagram http://ift.tt/1QjZpEV

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The moving metal flower pot

via Instagram http://ift.tt/1GIv0NF

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The tribal goat #goat #drawing #art #weird #pen #paper #edit #tribal #abstract

via Instagram http://ift.tt/1GzA6vE

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“Generic Hipster Comment”

via Instagram http://ift.tt/1ONYOek

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How I edit for YouTube Gameplay

Here is some insight into the general process for my editing of gameplay videos for YouTube. I am no means an expert but I hope you find the article interesting and can also learn how to make videos for YouTube as a result. I will go through all the steps in the process from setting up audio, recording, software used and more!

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NOTU: Web Design and SDL

The first “Never on Time Update” (or NOTU for short) is all about my recent work with Web Design, including css, html, wordpress and php as well as some work learning SDL. There is also some graphics and logo design in there to spruce things up a bit!

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About Me

England-based technical artist, computer graphics designer, programmer and games designer who strives to create work that not only meets your needs but is to a level that I, myself, am proud of. Currently an Associate Technical Artist at Splash Damage. A first class honours graduate at the NCCA, Bournemouth University after studying a BA (Hons) Computer Visualisation & Animation.

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