C++

Shader Environment Builder

A C++ group programming project. SEB is an OpenGL Shading Language (GLSL) Interactive Development Environment (IDE) created using C++ and OpenGL. Primarily used for creating Vertex-Fragment GLSL shaders.

LOD Generator

A Level of Detail (LOD) generator created using C++ and OpenGL. It creates a Progressive Mesh using edge collapses with a triangular mesh for hierarchical LOD setups.

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