Saving Scuba Steve

Created in 8 hours for the EGX Rezzed 2016 Creative Assembly GameJam with the theme of “Flux”. Saving Scuba Steve is best described in short as a twin stick, Pong-style shooter. Play as two mermaids that are destined to protect Scuba Steve as he is attacked by hoards of Fish-Bombs as he tries to grab the treasured pearl.


Created in 24 hours for the Global Game Jam 2016 with the theme of “Ritual”. Ritu is an interactive meditational experience based around the concept of ‘constructing’, memorising and repeating your own individual rituals.

UFO – Unidentified Floating Objects

A 48 hour GameJam created for a competition with the theme of UFO. You are a gorilla who must traverse the magical space river using his small boat, activating the quick time rocks as he goes. Unidentified Floating Objects: where nothing makes sense and everything is real.

About Me

England-based technical artist, computer graphics designer, programmer and games designer who strives to create work that not only meets your needs but is to a level that I, myself, am proud of. Currently an Associate Technical Artist at Splash Damage. A first class honours graduate at the NCCA, Bournemouth University after studying a BA (Hons) Computer Visualisation & Animation.

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