Kismet

Seaborn

A level design contest submission for Chivalry: Medieval Warfare to design a Team Objective map. Seaborn was created in Unreal Engine 3 (UDK) with a small team of students.

About Me

England-based technical artist, computer graphics designer, programmer and games designer who strives to create work that not only meets your needs but is to a level that I, myself, am proud of. Currently an Associate Technical Artist at Splash Damage. A first class honours graduate at the NCCA, Bournemouth University after studying a BA (Hons) Computer Visualisation & Animation.

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