The Forager is a platform, puzzle game of a creature with botanical abilities that explores and traverses an infected forest. By exploiting the enchanted ways of the environment, the Forager must reach the heart of the forest, the Tree of Life, to unveil the reason behind this unexplained corruption.
A C++ group programming project. SEB is an OpenGL Shading Language (GLSL) Interactive Development Environment (IDE) created using C++ and OpenGL. Primarily used for creating Vertex-Fragment GLSL shaders.
An atmospheric horror game completed for my university course at the NCCA which was created with four other students (and two external musicians) over four months using Unreal Engine 4.
A Python standalone program used to create Roy Lichtenstein style pop art pieces from pre-existing images. The code takes an image and applies Colour Quantization, Halftoning and Edge Detection to create a new image.