About the Project
The idea was to try and create a tranquil experience by making use of fluid controls, relaxing visuals, and atmospheric sound design. It was a great learning experience and challenged us all immensely. The game features procedurally built ritual “puzzles” and pathways that all culminate into a final ritual at the end of the game. It also includes pattern copying using particle effects traced by the character that is then replicated elsewhere. Other features include a rigged, textured and animated butterfly, unique ritual style graphics and immersive sound effects.
Ritu was one of the more challenging Game Jams I have attempted. We, as a team, intensely focused on the idea of procedural generation which, in itself, is a challenging prospect even in a normal game creation environment. Sadly, due to difficulties that occurred at the end of the project caused by some of the coding I had changed (in a sleep deprived state) we were unable to have a functioning end state for the game. However, you can still play and enjoy what was completed in 24 hours.