Brief info on the project

My Role

Programmer, Technical & Pipeline Director


Unreal Engine 4


Interactive Experience

Time Frame

24 Hours

# of People

1 Programmer
2 Artists
1 Sound Designer

About the Project

A run-down of what the project is
Created in 24 hours for the Global Game Jam 2016 with the theme of “Ritual”. Ritu is an interactive meditational experience based around the concept of ‘constructing’, memorising and repeating your own individual rituals. This is done by drawing a trail at the end of each pathway and then repeating them at the base. You can see our GGJ16 page submission here.

The idea was to try and create a tranquil experience by making use of fluid controls, relaxing visuals, and atmospheric sound design. It was a great learning experience and challenged us all immensely. The game features procedurally built ritual “puzzles” and pathways that all culminate into a final ritual at the end of the game. It also includes pattern copying using particle effects traced by the character that is then replicated elsewhere. Other features include a rigged, textured and animated butterfly, unique ritual style graphics and immersive  sound effects.

Ritu was one of the more challenging Game Jams I have attempted. We, as a team, intensely focused on the idea of procedural generation which, in itself, is a challenging prospect even in a normal game creation environment. Sadly, due to difficulties that occurred at the end of the project caused by some of the coding I had changed (in a sleep deprived state) we were unable to have a functioning end state for the game. However, you can still play and enjoy what was completed in 24 hours.

The Team

The amazing team that worked with me on this project

Finn Connolly

Art Director, Asset & Environment Artist, Technical Assistant

Graham Donnelly

Sound Design

Camilla Nara Thorsen

Art Director, Asset Artist, Illustrator

George Hulm

Programming, Level Design


Where you can access this project
This game was completed as a part of the Global Game Jam 2015 and is also hosted, available to download, on their website.Sadly, due to bugs towards the end of the GameJam, there is no end state to this game.


The controls for the game


Screenshots of the project

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The Forager

The Forager is a platform, puzzle game of a creature with botanical abilities that explores and traverses an infected forest. By exploiting the enchanted ways of the environment, the Forager must reach the heart of the forest, the Tree of Life, to unveil the reason behind this unexplained corruption.

About Me

Gameplay Programmer and former Technical Artist at Splash Damage and a first class honours graduate at the NCCA, Bournemouth University after studying a BA (Hons) Computer Visualisation & Animation. (now BA (Hons) Computer Animation Technical Arts)

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