About the Project
The gameplay in Saving Scuba Steve the two mermaids shoot waves of water between each other. With the two sticks of the controller you control their vertical position on the left and right side of the screen. You control from which Mermaid to shoot from and the water wave is shot to the other with a small cool down between each shot which repel the Fish-Bombs away. Blue Fish-Bombs spawn at random intervals which the player has the choice of letting them hit Steve for an extra life but causes an increase in spawn rate and a small speed up of the game.
Saving Scuba Steve was, I feel, one of the most successful GameJam’s we have completed to date: it is the most complete game we have created with a proper end state and fun gameplay with difficulty progression. There is no feature that I wish we had added before the 8 hour deadline, but the game is something that could be made into a mobile game quite easily and be enjoyable with different levels, more enemies and power-ups. I learnt a lot about working to create a complete demo of a game in such a small time frame and focusing on the basic building blocks of the game that are necessary instead of the finer details.