Summary
About the Project
Currently, as of writing this post (9th October 2015), the Seaborn map is the 2nd most Highly Rated map from the Fortification Map Contest, and 7th most highly rated Chivalry Map of all time. It has also received 272/273 positive reviews.
Seaborn was created using Chivalry’s level editor which uses Unreal Engine 3 otherwise known as UDK) as its engine. My role in the project was to program and create the gameplay mechanics for the level, using Unreal Engine 3’s visual scripting language Kismet. I had no prior experience with using Kismet or Unreal Engine before this project but was able to quickly get to grips with the process and create some gameplay.
The three main objects and two minor objectives of the level consisted of: the cave, the Elite Town Guard defense, the town, the ship escape and the portcullis end.
Seaborn consisted of the following noteworthy features that were created using Kismet:
- a dynamic falling bridge to initiate a change of spawns.
- A special “Elite Town Guard” class created with buffed health, different appearance and weapons on respawn.
- A ship that is ridden by the attacking team to the end of the level which moves dependent on the number of players sailing it.
The Team

Adrian Cathie
Concept Artist
Finn Connolly
Level Editor, Asset Modeler & Texturer
George Hulm
Level Designer
Michael Newbon
Asset Modeler & Texturer