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Completion of My Second Year at University: What I’ve Done

I’ve completed my second year at Bournemouth University doing Computer Visualisation and Animation. I haven’t had the time to post updates on what I’ve done and what I’m currently doing on here due to the sheer amount of time being taken up by all my assignments and exams. So, I’ve decided to create two posts: one about what I’ve done this year and the other on what I’m going to be doing over the course of the Summer. So, here…

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Unreal Engine 4 and The Power it Holds

I’ve recently bought a subscription for the Unreal Engine 4 (UE4) and the last couple of days I’ve been following a Third Person Blueprint tutorial to get to grips on how to make a game with this software. This can be found here. UE4 is definitely a huge leap in terms of ease of use, intuitive design and just overall greatness since UE3: although I didn’t spend much time using UE3, I did however spend some time on a level…

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About Me

England-based technical artist, computer graphics designer, programmer and games designer who strives to create work that not only meets your needs but is to a level that I, myself, am proud of. Currently an Associate Technical Artist at Splash Damage. A first class honours graduate at the NCCA, Bournemouth University after studying a BA (Hons) Computer Visualisation & Animation.

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